Wie gehen Sie mit Drum-Samples in Ihrem Mix um?
Tutorial von Recording Studio Looser.
Eine bessere Art und Weise, Drum-Samples bei Ihren täglichen Mixing-Aufgaben zu verwenden.
HERTZ DRUMS Sampler
In HERTZ DRUMS finden Sie einen Sampler, der in vielen verschiedenen Situationen eingesetzt werden kann.
Mit ihm können Sie Ihre Lieblingssamples oder Einzelsamples zu Ihren Drums hinzufügen.
Jetzt können Sie ganz einfach Ihre eigenen Samples erstellen und sie in Ihren Mixing-Workflow einfügen und mit Ihren Freunden teilen, indem Sie ihnen einfach die Presets schicken.
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Video-Transkription
<p>this is the sound we start with<br />we’re gonna be going from a sound like this<br />to a sound like this<br />hi it’s been a while<br />where have you been well<br />I’m resident loser Jeremy<br />and I’ve been sitting right here when the cameras off<br />one question that comes up on the videos a lot is<br />in regards to drums I love to track drums<br />sometimes I’m hiring players<br />sometimes I’m recording bands<br />sometimes<br />I’m getting files from wherever they’re coming from<br />to mix and sometimes I’m recording them<br />god forbid cause that’s the worst option<br />inevitably samples come up in discussion<br />do I use samples do I not use samples<br />if I have complete control over a situation<br />and unlimited time unlimited budget<br />a great kit a great player<br />I’m probably not gonna use samples<br />but does that happen every time<br />you’re delusional<br />there are a fair number of cases where yes<br />you have to lean on samples<br />and that could be for any number of factors<br />there could be something<br />mechanically wrong with the kit<br />they’re just not hitting hard enough or common issue<br />you just need to sample augment the kit<br />to get it in the world<br />of where they’re trying to go with their reference<br />and what that target audience is going to expect<br />out of a drum kit a buckle up<br />because this is subjective city<br />we’re pulling up on right now<br />he started talking specificity and tones and samples<br />and sample players there’s gonna<br />be everybody with their own preferences<br />and what they want out of a sound<br />I wanted to do a video where I actually show my process<br />and how I do use samples<br />because it’s come up a few times<br />I do use trigger sometimes<br />but more likely<br />I’m making a midi roadmap of what’s happening<br />with a real played kit<br />in a situation where I need to use samples<br />more than likely<br />I’m gonna lean on using it in a MIDI context<br />because it is so much more reliable to me<br />so I wanted to make that video for a while<br />then lo and behold along comes a sponsor<br />hurts Instruments with their Hertz Drums Bundle<br />a pack of samples and different kits<br />a red pack a white pack and a blue pack<br />each one kind of giving their own spin and feel<br />on drum samples<br />I go down the line and show how I’m using this sampler<br />I’ve used on a lot of projects so far<br />at first<br />this was a video I wasn’t really sure I wanted to do<br />then hurts kind of sent along some of the plugins<br />so I could get acquainted with it<br />I really really liked him<br />quickly found a home on my mix template<br />so far<br />I’ve used this stuff on multiple songs that I’m doing<br />here so yes<br />this is a sponsored video<br />take that with a grain of salt<br />however<br />the principles that I’m showing in here are still valid<br />for whatever sampler you’re going to use<br />so let’s get into it so here we are in Pro Tools<br />this is a song that I recorded<br />I played drums on and I am not a drummer<br />I can’t hit the drums as consistently as powerful<br />and as well<br />as someone who actually knows how to play drums<br />so in a song like this that’s heavy<br />that’s congested that is kind of meant to<br />just be a little claustrophobic<br />in places<br />there needs to be some sample augmentation to one<br />account for my playing and to<br />to kind of help poke those transients out<br />above the sound<br />because that’s the sound I’m hearing in my head<br />in this situation I definitely do<br />I am not the best person to show you how to<br />midi rating and drum parts<br />that’s not who I am I can play a drum set<br />and then kind of build around that<br />so<br />what I’m gonna be showing is how to use a drum sampler<br />like something like Hertz<br />or insert your own superior drummer<br />get good drums anything like that<br />you can use it essentially the same<br />using mini triggers from Real Drum<br />I find it to be way more accurate<br />you don’t have to worry about the odd<br />little phase shifting that happens from like<br />an intersample perspective<br />where sometimes they’re not lining up exactly this way<br />you have an unparalleled amount of predictability<br />when using something like many<br />I really like doing it this way<br />so let’s start with what we have<br />we’re gonna be going from a sound like this<br />to a sound like this<br />so real quick let’s take a look at the plug in itself<br />Hertz Drums<br />pretty predictable interface<br />when you’re looking at like a drum sample like this<br />the more I dive into this<br />the more I appreciate what they’ve created here<br />because it’s very easy to create<br />the exact drum sound that you want<br />with everything right here<br />your finger so when you get Hertz Drums<br />which I’m gonna be putting a link to<br />some free trials down below<br />so you can check them out<br />if you wanna purchase that<br />there will be links down there as well<br />and trust me I have been in contact with these guys<br />that are part of this company<br />and without going into details um<br />if the type of person behind a plug in like this<br />is a factor and whether you support a company or not<br />these are good people they’re good people<br />doing good work outside of the software world<br />we’ll just leave it there<br />so when you enter Hertz Drums you’re gonna be presented<br />depending on the packs you have<br />I have white pack blue pack<br />red pack each one of these<br />kind of have a different vibe to them<br />the red pack to me is by far the most interesting<br />however if we want to take a look at some of these<br />let’s say you load up any preset we have white metal<br />it’s gonna load all that stuff<br />and but as we take a look around<br />we look down here<br />we have our numbers 1 through 15 okay<br />cool Mike a B and C interesting kick left<br />kick right snare everything’s fairly predictable<br />I find myself not messing with the mixer<br />nearly as much as I do<br />this kind of little mini mixer up here in the corner<br />let’s go back to the sampler<br />this is loaded in<br />so we can quickly touch around the kit<br />see what’s going on<br />pretty cool this is a metal kit off the white<br />my favorite one so far is red alt rock<br />this is the one I’ve kind of been playing with<br />as a starting point<br />and watch how easy it is to combine the stuff<br />so here’s the sounds we got here<br />the thing that’s hard to sell with drum samplers<br />like this is the room and I feel like I’m in the room<br />this doesn’t sound far off to me<br />as something I could record in here with a good player<br />but I’m not a good player<br />so this immediately feels at home to me<br />the part that really surprised me was the overhead<br />stuff listen to these how clean these overheads are<br />the sense of space that you get take for example<br />this guy this little bell over here<br />you should really hear the 3D space happening<br />part that I didn’t dig on<br />this was the kick if you find something that okay<br />this is 90% of the way there<br />but I’m just not digging this kick and I don’t<br />we can click around here and find different kicks<br />and these are separated on the screen here in groups<br />so we have our sample libraries<br />red pack right here that I’m on<br />this is blue pack and then our other pack white<br />I love kick 15 on the white<br />and from here we have different mics<br />so obviously with the one we’re on now if you like that<br />you can pick different mics<br />and mic positions on these different nozzles<br />right here but I don’t really like this one<br />I wanna see what these other mics sound like<br />right<br />click it and you’ve now changed that kick right there<br />and it’s that easy<br />the snare<br />I wanna find something more of a transient on here so<br />oh<br />I really like that brat<br />but I really like<br />that right there I love this<br />so real quick let’s make some actual MIDI triggers here<br />so few different ways that you can do this<br />you can literally take your snare track<br />and move it up to a MIDI track Tada<br />now you have many triggers for your snare<br />I find that not to be very accurate<br />and you can get a lot of extraneous things<br />especially with real drums recorded in a way that I did<br />and I’m not a drummer sometimes that works for me<br />that’s not all that fun I<br />like to do this by going to Massey d R t if you want<br />so let’s pull up our snare<br />we’re gonna highlight it in the window<br />it analyze it’s gonna pull that in<br />so we have a lot of stuff happening here<br />these look like it’s making triggers<br />we have loudness sensitivity so on this loudness scale<br />I’m gonna go right in the valley between these two<br />because basically that’s telling us hey<br />you have a lot of transient information<br />where it’s really really loud<br />that would tell me that’s the main snare hit<br />that’s the mic hitting the snare<br />and then you have a lot of information down here<br />where it’s not so loud that could be<br />things that are bleeding into the mic itself<br />so I go right in between those two<br />and I’m gonna get mostly snare heads<br />same thing down here sensitivity<br />how sensitive do you want these triggers to hit<br />I wanna do the same thing<br />let’s lean towards the louder stuff<br />so now we end up with a much cleaner looking profile<br />as far as what we’re capturing over the arc here<br />I would like to crank the heaviest hits up to where<br />they’re about there what you can do with this knob<br />you can flatten out the performance<br />I don’t like to do that on a snare drum because it’s<br />that’s what’s gonna make this seem like a sample<br />if there’s no difference between the hits themselves<br />so let’s get this back to default<br />and I just wanna bring the volume up to where<br />the heaviest hits look like<br />they’re<br />darn close to as heavy as this thing can possibly<br />sample 1:27<br />when we’re happy with that<br />we just drag it over<br />so we move it up to a snare and we’re good<br />let’s do the same thing with the kick<br />so we’re gonna pull in our kick<br />let’s go get Massey DRT back<br />we’re gonna do the same thing<br />we’re gonna pull up that loudness<br />pull up the sensitivity<br />this one gets a little more iffy to me<br />so let’s bring that loudness a little higher<br />we’re gonna keep it about there<br />I’m I’m fine with this now for a kick drum<br />I want it to be more consistent<br />because I know myself as a player<br />and I’m not that good so<br />I’m gonna flatten out the performance<br />just a little bit here<br />not something<br />I don’t want a perfectly flat performance<br />but I don’t want my foot all over the place<br />at the same time<br />that’s gonna make my low end a little unpredictable<br />if I was a better player I could take care of it<br />but I’m not then<br />I’m gonna take the overall thing<br />and put it pretty close to the ceiling<br />because I would like that aggressive kick<br />but notice it’s still not perfect<br />there’s deviations that is<br />kind of the difference between a really good player<br />and a machine and you can tell the difference<br />so we’re gonna drag this on<br />now for this this is approaches specific thing<br />but what I’m gonna do is I’m gonna copy<br />if I click option m it’s gonna paste special<br />where it’s gonna merge those two MIDI parts<br />so now what I can do is come into my MIDI<br />highlight just the kicks<br />and then put them where they’re supposed to go<br />now we can really dig into what’s possible<br />up here in this little corner<br />you can switch mics here as well<br />down here as well<br />for whatever source that you’re trying to get<br />but you also have pitch trim<br />which is basically your overall volume<br />of whatever source that you have<br />for my kick<br />these are pulled back just ever so slightly<br />because they’re a little more prominent<br />than something like the snare<br />which I want a little more out front<br />and this contact from here<br />there’s a super cool room and verb sound check this out<br />so we’re listening to the sample snare here<br />so for me I wanna be about right in the middle<br />a little room a little reverb<br />we can make our minimum<br />as far as how hard we wanna hit<br />a lot of these are pretty hard hits<br />so I’m gonna bring it up at least<br />I mean not all the way<br />but I’m gonna put a limit on how dynamic<br />I actually want this<br />and you can change the dynamics here<br />I would rather do it as far as telling it<br />I don’t want you to trigger anything<br />below this certain number<br />so it’s gonna come out like a heavier hit<br />other cool part about this is<br />controlling the bleed into other mics<br />so we have RDI overheads sub<br />which in this instance is like the sub snare<br />bottom snare I think it’s a language thing<br />so I thought it was like the subbiness of a snare drum<br />which was cool but if we pull that up<br />we just see it’s a bottom snare mic<br />so in this instance<br />I have a pretty cool bottom stair mic<br />I don’t want a ton of that<br />but I’ll keep it in there for context<br />but I can pull up overheads<br />effects and the direct signal of the snare<br />I’m gonna play with that till I’m happy with it<br />in the mix itself<br />that’s pretty cool<br />so looking right here<br />we can see that our little fundamental<br />on the actual snare is 1:60 five<br />so let’s come over here put another instance of Pro Q<br />and see where this snare is hitting<br />that’s 2:23 so I’m gonna drop the pitch of this snare<br />and I’m gonna watch on Pro Q<br />until we get about in the same area<br />and we’ll do the same thing with the kick drum okay<br />so kick is hitting around sixty<br />for that that is close enough for me<br />cause it’s hard to pinpoint exactly where I’m doing it<br />because I’m hitting the kick so inconsistent<br />that how hard I’m hitting<br />is really changing the pitch of the kick itself<br />I love using samples like this<br />it doesn’t sound too much like we’re using samples<br />in a perfect world I wouldn’t need them<br />in this instance I’m the player however<br />there are instances where we can’t control the player<br />and having a discussion like that<br />is a little difficult but in the instance like this<br />and using samples like this<br />if the kid itself is decent<br />you can get by pretty heavy handed with samples<br />but it’s gonna match the vibe of the kit<br />the other cool thing we can do here<br />say your in a session you’ve already recorded the drum<br />can’t really go back and change much<br />Hertz Drums has an option<br />and let’s just bring up another track<br />to show how this could really be cool<br />I had this little guy hiding behind the wings<br />just to be extra sneaky<br />but let’s go ahead and make it active<br />and I have Hertz Billy Decker<br />a little pro Q just to show me what’s happening<br />nothing’s actually here and vintage verb<br />the cool thing here<br />if you wanna make something like a snare bomb<br />there’s a reverse button here and a length option<br />and you can do that with any source you want<br />so if I want overheads reversed<br />I can create swells reverse swells into any part<br />so if I wanna pretend it’s like 2003 metalcore<br />obviously I’m not lining it up perfect<br />but you can put snare bombs all over the place<br />obviously there’s things just here<br />where it’s built by people who have used libraries<br />like this before and they’re just making it easy<br />all the velocities here we have our attack<br />sustain release<br />decay all of that<br />it’s ultimate control over your drum<br />the thing that gets me<br />was using normal sample replacements<br />like trigger it’s okay<br />I like doing it in some instances<br />but there’s a certain level of inconsistency<br />something like this<br />using MIDI that is never gonna change if if<br />unless I change it and I have control over that<br />so I like sample augmenting in this fashion<br />a lot of times<br />using samples from sample libraries like this<br />they’re created with a bit more care I’ll say<br />and sounds like this they sound great<br />I haven’t messed with the overheads a ton<br />because that’s not how I use drums like this<br />but for these sounds<br />this just takes it over the top for me<br />and a performance that was lackluster<br />because I created it into something like this<br />using mini like this<br />you can hop around to any number of samplers<br />not lose how you want to replace your drums<br />and you can float around to so many different sounds<br />with this one<br />it’s especially easy to incorporate into any workflow<br />because the key mapping is already there for you<br />can come from addictive drums<br />easy drummer groove agent<br />Steven Slate drums superior drummer logic if you want<br />everything is here and I love when companies do that<br />because one of the most annoying things<br />hopping between libraries<br />is not having that middle ground there<br />so even using this to get from one to the other<br />could be helpful if this isn’t a sound you want<br />however I do find this incredibly useful<br />and I really like these sounds<br />I’m really anxious to see what their next packs are<br />gonna sound like because yeah<br />this is a metal song but I’m not working on metal a lot<br />this is my own personal stuff<br />but I could definitely see<br />some of the folkier things on here<br />would be really really cool<br />it’s just in the way they’re capturing these drums<br />it has just an organic feel<br />you can hear the room<br />you can hear the care taken to the instrument itself<br />and they’re not overhyped samples<br />which is something that’s a real big turn off sometimes<br />so if you wanna give these guys a try<br />there’s gonna be links to some trial versions<br />and if you wanna purchase it<br />go ahead purchase it there<br />I get nothing if you purchase that<br />that is no kickback to me whatsoever<br />but I do think if you try it<br />you are gonna like it until then<br />if you’re using Hertz Drums or you’re using anything else<br />go make some music I’m resident loser Jeremy<br />I’ll see you guys in the next one</p>